It’s been a long time since the last update… wait. It’s only been three months? Seriously? Well, I guess I’m getting better at putting these updates out faster.
However, this is also only a beta for the 1.1 update, which I will keep unnamed since there are still features to release.
Even if it’s a beta, that doesn’t mean it doesn’t have lots of features! Let’s get into the changes!
Additions
Mangrove Swamp Village

A mangrove swamp village
A new village variant that spawns in mangrove swamps
Has unique mangrove buildings
Spawns the previously unused swamp villager variant
Has an explorer map traded by cartographers 50% of the time for 20-30 emeralds. The other 50% of the time, cartographers will trade maps to the tundra keep.
Geode Outpost

The central area of the geode outpost
A new structure, found by following a “Geode Explorer Map” traded by jeweler villagers
Contains at least four geomancers inside
The loot includes enough material to make a single ring, one budding amethyst, and a silk touch iron pickaxe
Once you clear out the geomancers, they don’t respawn, so the massive geode can be harvested safely
Soul Conductor
A new block crafted from 2 echo shards
Connecting two soul conductors with a line of sculk and clicking one end will teleport you to the other
You can find out more about this feature in its guide article. Yes, it’s so complex it has its own guide article.
Disc 5 Renewability
Creepers killed by the warden will now drop disc 5 fragments
Geomancer
Echo shards now drop from geomancers killed nearby a sculk catalyst, instead of their usual amethyst shard drop, making echo shards renewable
Geomancers drop budding amethyst 2.5% of the time
Illumination Tea
You can now brew tea using an echo shard to create Tea of Illumination, which gives darkness immunity
Elder Guardian Improvements
To go with the new ocean monument rework (described below), the elder guardians now give the mining fatigue effect much faster, and will clear the effect once you kill all three
Wrench
Wrenches can now rotate creative mode blocks when you’re in creative mode and new 1.19 blocks
Changes
Ocean Monument Rework (Rework)

The new trident room
The ocean monument rework has been completely overhauled to have multiple rooms and a better palette. (no more glass!)
It no longer uses barrels for loot, and instead has all loot in block form. It rewards:
- 24 gold blocks
- 32 sponge blocks
- One trident, now encased in a prismarine cage
Soul Seer

The new soul seer
The soul seer is now crafted with deepslate and a single echo shard, rather than soul sand
It now triggers observers when activated and deactivated
It also has an amazing new texture, shown above
Positional Anchor

The new positional anchor
The positional anchor is now crafted with blackstone, rather than deepslate, to fit the nether theme more clearly
The pearl now comes out 0.1 blocks from the top of the block, rather than 0.5 blocks from the top
It also has an amazing new texture, shown above
Jeweler

The main trades

Scrolled down to show the geode map
The jeweler now trades calcite and a map to a geode outpost along with its previous trades
Golden Apple Pie
Golden apple pie slices now give the same duration of effect for each slice
Tea
Mining fatigue immunity tea is now made from sponge water
- Made by clicking a wet sponge on a teapot, which will give you a dry sponge in return
- Sponge drowned only spawn in monuments due to this change in order to prevent monument cheesing
Witch Trading
Witches now trade sightless eyes for their final trade instead of ancient acorns
Rings
Diamond rings now give +2 and +4 hearts, rather than +1 and +2
- Hopefully this brings them more in line with the other rings!
Boomerang
Boomerangs can now break cobwebs, fully grown mangrove propagules, and chest boats
Wandering Trader Rework
Wandering traders no longer trade snail mucus, they now only trade snail buckets
Removals
Large Ocean Ruin Additions
This feature was removed simply because it didn’t add much that the monument rework didn’t.
It also had a small chance of breaking due to the postgen method it used.
Absorption Stacking
Very overpowered.
You could eat multiple golden apples to stack the absorption hearts, which could effectively allow you to get a full row of absorption and cheese large damage very easily.
Geomancer Deepslate Drop
Geomancers no longer drop deepslate
Ancient Acorn
Also very overpowered.
You could eat an ancient acorn to get five minutes of haste II. They were traded by wandering traders and dropped by spruce leaves in mega taigas—meaning you could easily obtain them and not ever need a beacon.
They could also be used to brew mining fatigue immunity tea—that role has been given to wet sponges instead.
Fixes
#111: Snail compendium entry has misleading info about hatching time
#113: Witch Hats have RepairCost of 100, preventing enchanting and renaming via anvil
#114: Cartographer zombies are improperly converted into jeweler zombies if they have unlocked the tundra keep trade
#115: Molten mirror does not flip luck into bad luck
#116: Diamond rings take extra damage from invalid sources, while prismarine and quartz rings take no damage at all
#117: Ocean monument reworks sometimes do not spawn in specific circumstances
#118: Soul Seers cannot be crafted more than once
#119: Illagers do not despawn in peaceful mode
#121: Iceologers do not spawn in raids on frozen ocean biomes
Download
This version is available on Modrinth.
Please follow the steps on the download page to properly install.