Remember last time when I said “I guess I’m getting better at putting these updates out faster”?
Yeah. About that. It’s been 100+ days since then. Well, here’s your third beta!
Additions
Woodland Mansion Rework
The entire mansion has been generally reworked, instead of just the addition of a basement. Better loot, better rooms, better everything. The rarity of the mansion structure itself has also been slightly decreased, so it’s a tiny bit more common.
However, there’s still a basement to the structure with very valuable loot… I’ll leave it to you to find the hidden way in. (Here’s a hint, it’s near the entrance of the mansion!)

The entrance

The basement

The classic map room, reimagined

A smaller room

A large banquet hall

The classic wool piles, reimagined
There are about 20 chests of above-average loot per mansion and 3 chests with powerful enchanted books (lots of mending!) throughout the mansion. There is also a single chest in the basement that contains 3 lockets of learning and tons of bottles o’ experience.
More Mineable Blocks
More blocks now have proper tools to go with them
Pickaxes now mine the following blocks faster:
- Glass
- Glass panes
- Tinted glass
- Mob heads
- Redstone lamps
- Levers
- Frosted ice
- Beacons
- Sea lanterns
- Glowstone
Hoes now mine the following blocks faster:
- Froglights
- Cactus
- Cake
- Honeycomb blocks
Wandering Trader Rework
Instead of appending new trades to the end of the wandering trader’s trades, I decided that it was time to completely wipe the terrible old trades.
Now, wandering traders will have the seven following trades:
- One emerald for a random seed (Melon seeds, potato, carrot, pumpkin seeds, etc.)
- This does not include wheat seeds
- Two emeralds for a random sapling
- Two emeralds for a random cave item (Small dripleaf, glow berries, dripstone, moss, etc.)
- Two emeralds for a random desert item (Red sand, cactus, dead bushes, etc.)
- Three emeralds for a random jungle item (Bamboo, cocoa, etc.)
- Four emeralds for a random ocean item (Nautilus shell, coral, sea pickles, etc.)
- Five emeralds for a random bucketed mob (Pufferfish, snail, tadpole, axolotl, etc.)

An example set of new trades
Additionally, trader llamas now spawn with chests that have a couple emeralds and bits of food so you can buy some items off the trader and get some food even if you don’t need or want anything from him.

An example of the new llama loot
Compendium Additions
The compendium background is now green instead of default leather color
Compendiums now stay in your inventory after you die
Stonecutter Cobbling
Deepslate and stone can now be put in stonecutters to make their cobbled variants
Sculk Recipe
Sculk veins can now be crafted into sculk blocks
Consistent Dye Recipes
The WHITE tulip now crafts into WHITE dye instead of gray dye
Paintable Cake Candles
Paintbrushes can now dye candle cakes
Changes
Soul Seer

The new recipe
The soul seer has generally been rebalanced to make it less costly and more effective.
- The recipe no longer contains echo shards. Who would waste their valuable echo shards on something as simple as this feature?
- The range of the glowing effect is now 48 blocks, rather than just 24
Soul Conductor
There are now particles and sounds for multiplayer
The limit is now 10,000 blocks instead of a measly 1,800
Tweaked the behavior of exit conductors
- They no longer rotate you facing upwards or downwards
- You can no longer enter soul conductors that cannot function as an exit to prevent softlocking
- Increased the possible valid options for exits
- You can now exit into 1×1 spaces and 1×2 spaces that were previously invalid
There’s also a fun new advancement for travelling more than 1000 blocks in one go using a soul conductor called “Thinking with Portals”.
Jeweler
Jewelers now trade cobbled deepslate instead of normal deepslate, since cobbled deepslate is much more useful for building
Jewelers now require a compass for their geode outpost map trade along with emeralds for consistency with cartographers
Rings
Ring durabilities have been increased
- Gold: 50 durability to 100 durability
- Iron: 100 durability to 250 durability
- Netherite: 175 durability to 550 durability
Ring amethyst dust costs have been decreased
- Iron: 3 dust to 2 dust
- Netherite: 5 dust to 3 dust
Consistent Stair Recipe Yield
Stair recipes have been changed from 8 to 6 to be more consistent with stonecutters
Geomancer
The geomancer pillar textures have been updated
Smoldering Seeker
The smoldering seeker now points to the nearest fortress instead of the nearest unexplored fortress
- This is to make the item more balanced, and also to make it more compatible with a multiplayer environment where already-explored fortresses are still important
The vanilla fortress advancement now branches off from the smoldering seeker advancement
Enchanter
The effects given by enchanters now last longer
Illager Transparency Fix
Geomancers and iceologers can no longer see through glass, doors, or similar transparent blocks
Removals
Village Beehives
This feature was removed as worldgen causes beehives to be locked to one axis, so the fences holding the hive up block the bee from emerging. Fixing this would require costly commands that simply aren’t worth it for this small feature.
Fixes
#56: Bucketing one snail while multiple are in the same block causes the additional snails to disappear
#125: The “I’m a little teapot” advancement references teacups despite that item no longer existing
#126: The DND compatibility golden amber ring is named “gold ring of excavation” rather than “golden ring of excavation”
#127: TNT explosions cause custom blocks to drop improper amount of items
#128: advancements.tcc.minecraft.adventure.obtain_locket_of_learning.description is inconsistent with the vanilla lang file (en_us)
#129: You cannot place blocks that require support (torches, bells, etc.) on jewelry tables
#130: Frostbloom has chance of growing into Spruce trees
#131: The compendium page on diamond rings has incorrect stats
#133: Villagers lose their custom names when they take a jeweler job
#134: One of the rooms in the ocean monument has a coral in the corner of a room, causing it to die on generation
#135: Candles are put out when painting them with a paintbrush
#136: The swordfish death message does not get sent to chat unless the keepInventory gamerule is enabled
#137: Unlit campfires drop lit campfires when broken by a silk touch axe
#138: Diluted potions do not play the drink sound when used in creative mode
Download
This version is available on Modrinth.
Please follow the steps on the download page to properly install.