It’s finally time for another beta. I’ve been a bit busy, so this one took a while.

Unlike last time, this one has an absolute ton of content! However, it’s also got a ton of removals.

Let’s see what this update has to offer…

Additions

Wandering Witch

A wandering witch with a llama connected by a lead

A wandering witch and her trusty llama

A new type of trader that spawns at night

The dark variant of the wandering trader

Trades items for spider eyes

Trade list is as follows:

  • 5 spider eyes for 5 slime balls
  • 10 spider eyes for warped nylium, crimson nylium, or mycelium
  • 10 spider eyes for a random rare potion ingredient:
    • Sightless eye
    • Rabbit foot
    • Phantom membrane
    • Ghast tear
    • Magma cream
    • Heartbeet (See “Heartbeet” below)
  • 5 fermented spider eyes for an ender pearl
  • 10 fermented spider eyes for a map to an ancient city
    • If no ancient city is found nearby for the map to point to, the map is replaced by a sculk catalyst
  • 15 fermented spider eyes for a witch hat

Spawns with a trader llama holding a bit of loot

  • The loot is a couple of mushrooms and spider eyes

Heartbeet

Dropped 5% of the time from fully grown beetroot crops

When eaten:

  • Give the same amount of hunger as a golden carrot
  • Give 30 seconds of health boost I when eaten

Wandering witches can sell heartbeets, as mentioned above

Can be brewed into potions of fortitude, see below

Fortitude Potion

The brewing stand GUI with a heartbeet being brewed into a fortitude potion

Brewing a heartbeet into fortitude potions

Heartbeets (see above) can be brewed into potions of fortitude

These potions give health boost I for 3 minutes (which gives +2 hearts), and can be extended to 8 minutes or amplified to health boost II (which gives +4 hearts) for 1.5 minutes.

Tangling Pearl

Crafted with an ender pearl and a tangling vine

When right-clicked and held anywhere in the inventory, dropped items are attracted to you

  • This ability does not affect items you purposefully drop by pressing the drop key

The pickup radius is 7 blocks

Can be right-clicked again in your hand to disable

Echo Shard Renewability

Echo shards can now be created by triggering a sculk shrieker underneath amethyst clusters

  • This only works with shriekers that can summon the warden, making this a high-risk high-reward mechanic
  • Only the amethyst clusters two blocks above can be turned into echo shards

Each destroyed cluster drops one echo shard

Recovery Compass Rework

Recovery compasses now stay with you after you die

  • This maintains the display name of the compass

If you die with a recovery compass in your inventory, the items you drop will glow blue and never despawn

More Mossy Recipes

Several recipes of mossy items displayed in the recipe book GUI

An example of the new recipes (right, left) vs the old recipe (middle)

You can now craft mossy variants of stairs, slabs, and walls using a piece of moss directly, rather than combining several pieces of base mossy material

This allows you to save on some resources if you only need a couple moss blocks

It also allows you convert already crafted stairs

Better Mangrove Roots

Mangrove roots and muddy mangrove roots now drop sticks when broken without silk touch or shears, making them slightly less irritating

Laughing Emoji

Added a “laughing” emoji

Awkward Renewabilities

Swift sneak books can now be fished up in the deep dark

Changes

Snail

Brown snails are now a lot less common

  • Down to 25% from 50%

Black snails and brown snails are now the same rarity

  • 50% to choose “default” snails (black, brown), and a 50% chance for either within that category

Yellow, spiral, and blue snails make up the other 50% of snails

Skull snails now spawn 100% of the time in soul sand valleys, rather than 33% of the time

Snail health has been increased from 6 to 16

Geomancer

Geomancers no longer drop echo shards when killed nearby sculk catalysts

  • This feature encouraged abusing buggy geomancer spawning behavior to farm them
  • Has been completely replaced with the new echo shard renewability method from sculk shriekers

Geomancers no longer drop budding amethyst

  • This also encouraged abusing spawning behavior, and discouraged exploring to find a geode instead of simply killing geomancers to get a homemade one

Now drop:

  • 5-10 amethyst shards
  • 1 amethyst dust (more with looting)
  • 5-7 raw copper, raw iron, or raw gold
  • These loot changes should give you more of a reason to fight them rather than running away, as amethyst dust is much less valuable now

Geomancers’ spawning has been optimized

The explosive geomancer pillar’s texture has been updated

Witch Hat

Witch hats now give the same amount of armor as diamond armor, but with only 100 durability. (This is to make up for the removal of their other usage, witch trading (see below))

Paintbrush

The paintbrush has been optimized slightly

Charged Music Discs

Charged music discs now obey the doWeatherCycle gamerule and will not function if it is disabled

Wandering Trader Rework

Wandering traders now trade kelp instead of swordfish

Soul Seer

The soul seer’s range has been nerfed from 48 blocks down to 24 blocks

Glow Lichen Zombie

Lichen zombies no longer spawn more often in lush caves

Amethyst Dust

Only full amethyst clusters will now drop amethyst dust, rather than all sizes of amethyst buds

  • This chance is now 2.5% rather than 3%

Miscellaneous Changes

On a Stick Transfer

  • This change is a very technical one
  • Rather than using carrots on sticks for our base items for right-click items such as the boomerang, their base items are now warped fungi on sticks
  • This will make pigs less attracted to boomerangs and other right-click items
  • However, this also has the side effect of making striders more attracted to these items, which is a bit more reasonable given their relative rarity compared to pigs
  • These items cannot be used to ride a strider, and you will grind to a halt if you attempt to do so

Cartographers will now sell empty maps rather than named empty maps if the structure they’re trying to give you a map to cannot be found

Snails, coral drowned, and iceologers all obey specific biome tags for spawning conditions

Removals

Rings

Yes, you read that right, rings are getting removed.

They simply did not fit well with the rest of both vanilla and TCC’s content, and there are many many reasons behind this decision I will not go into here. What matters is the replacements to rings:

  • Diamond rings (which increased health) have been replaced by fortitude potions
  • Ender pearl rings (which acted as item magnets) have been replaced by the tangling pearl
  • Amethyst rings (which made items glow on your death) have been replaced by the recovery compass rework
  • All other rings have been removed entirely with no replacement
    • Quartz (attack damage)
      • Boring, simple stat boost upgrade, invalidated strength potions
    • Prismarine crystal (attack speed)
      • Boring, simple stat boost upgrade
    • Emerald (increased saturation from foods)
      • Way overpowered
    • Lapis (increased experience from mobs)
      • Way overpowered
    • Echo shard (healing from mob kills)
      • Underpowered for an echo shard
      • Still considering a replacement for this ring variant

Jeweler

Removed this feature as rings were removed.

Geode Outpost

Removed this feature as rings were removed.

We’re currently in the process of looking over this structure again to find a better replacement with geomancers as an enemy still.

Jewelry Table

Removed this feature as rings were removed.

Geomancer Special Drops

Geomancers no longer drop budding amethyst

  • This also encouraged abusing spawning behavior, and discouraged exploring to find a geode instead of simply killing geomancers to get a homemade one

Geomancers no longer drop echo shards when killed nearby sculk catalysts

  • This feature encouraged abusing buggy geomancer spawning behavior to farm them
  • Has been completely replaced with the new echo shard renewability method from sculk shriekers

Witch Trading

This feature was a little janky and nonsensical

Has been completely replaced with the wandering witch concept instead

The removal of this feature causes witch hats to lack a use

  • This has been temporarily remedied by giving them diamond-level armor stats
  • A long-term solution is being looked into

Silk Touch Daylight Detectors

You can no longer use silk touch to pick up daylight detectors inverted to detect moonlight

  • This was simply an annoyance that contributed to inventory clog, as you can get inverted daylight detectors by right-clicking normal daylight detectors

Armor-Influenced Piglin Bartering

Piglins no longer look at the armor you’re wearing when deciding what loot you receive from bartering

  • This feature was a unintuitive and the loot pools could be irritating

Download

This version is available on Modrinth.

Please follow the steps on the download page to properly install.