It’s finally time for another beta. I’ve been a bit busy, so this one took a while.
Unlike last time, this one has an absolute ton of content! However, it’s also got a ton of removals.
Let’s see what this update has to offer…
Additions
Wandering Witch

A wandering witch and her trusty llama
A new type of trader that spawns at night
The dark variant of the wandering trader
Trades items for spider eyes
Trade list is as follows:
- 5 spider eyes for 5 slime balls
- 10 spider eyes for warped nylium, crimson nylium, or mycelium
- 10 spider eyes for a random rare potion ingredient:
- Sightless eye
- Rabbit foot
- Phantom membrane
- Ghast tear
- Magma cream
- Heartbeet (See “Heartbeet” below)
- 5 fermented spider eyes for an ender pearl
- 10 fermented spider eyes for a map to an ancient city
- If no ancient city is found nearby for the map to point to, the map is replaced by a sculk catalyst
- 15 fermented spider eyes for a witch hat
Spawns with a trader llama holding a bit of loot
- The loot is a couple of mushrooms and spider eyes
Heartbeet
Dropped 5% of the time from fully grown beetroot crops
When eaten:
- Give the same amount of hunger as a golden carrot
- Give 30 seconds of health boost I when eaten
Wandering witches can sell heartbeets, as mentioned above
Can be brewed into potions of fortitude, see below
Fortitude Potion

Brewing a heartbeet into fortitude potions
Heartbeets (see above) can be brewed into potions of fortitude
These potions give health boost I for 3 minutes (which gives +2 hearts), and can be extended to 8 minutes or amplified to health boost II (which gives +4 hearts) for 1.5 minutes.
Tangling Pearl
Crafted with an ender pearl and a tangling vine
When right-clicked and held anywhere in the inventory, dropped items are attracted to you
- This ability does not affect items you purposefully drop by pressing the drop key
The pickup radius is 7 blocks
Can be right-clicked again in your hand to disable
Echo Shard Renewability
Echo shards can now be created by triggering a sculk shrieker underneath amethyst clusters
- This only works with shriekers that can summon the warden, making this a high-risk high-reward mechanic
- Only the amethyst clusters two blocks above can be turned into echo shards
Each destroyed cluster drops one echo shard
Recovery Compass Rework
Recovery compasses now stay with you after you die
- This maintains the display name of the compass
If you die with a recovery compass in your inventory, the items you drop will glow blue and never despawn
More Mossy Recipes

An example of the new recipes (right, left) vs the old recipe (middle)
You can now craft mossy variants of stairs, slabs, and walls using a piece of moss directly, rather than combining several pieces of base mossy material
This allows you to save on some resources if you only need a couple moss blocks
It also allows you convert already crafted stairs
Better Mangrove Roots
Mangrove roots and muddy mangrove roots now drop sticks when broken without silk touch or shears, making them slightly less irritating
Laughing Emoji
Added a “laughing” emoji
Awkward Renewabilities
Swift sneak books can now be fished up in the deep dark
Changes
Snail
Brown snails are now a lot less common
- Down to 25% from 50%
Black snails and brown snails are now the same rarity
- 50% to choose “default” snails (black, brown), and a 50% chance for either within that category
Yellow, spiral, and blue snails make up the other 50% of snails
Skull snails now spawn 100% of the time in soul sand valleys, rather than 33% of the time
Snail health has been increased from 6 to 16
Geomancer
Geomancers no longer drop echo shards when killed nearby sculk catalysts
- This feature encouraged abusing buggy geomancer spawning behavior to farm them
- Has been completely replaced with the new echo shard renewability method from sculk shriekers
Geomancers no longer drop budding amethyst
- This also encouraged abusing spawning behavior, and discouraged exploring to find a geode instead of simply killing geomancers to get a homemade one
Now drop:
- 5-10 amethyst shards
- 1 amethyst dust (more with looting)
- 5-7 raw copper, raw iron, or raw gold
- These loot changes should give you more of a reason to fight them rather than running away, as amethyst dust is much less valuable now
Geomancers’ spawning has been optimized
The explosive geomancer pillar’s texture has been updated
Witch Hat
Witch hats now give the same amount of armor as diamond armor, but with only 100 durability. (This is to make up for the removal of their other usage, witch trading (see below))
Paintbrush
The paintbrush has been optimized slightly
Charged Music Discs
Charged music discs now obey the doWeatherCycle gamerule and will not function if it is disabled
Wandering Trader Rework
Wandering traders now trade kelp instead of swordfish
Soul Seer
The soul seer’s range has been nerfed from 48 blocks down to 24 blocks
Glow Lichen Zombie
Lichen zombies no longer spawn more often in lush caves
Amethyst Dust
Only full amethyst clusters will now drop amethyst dust, rather than all sizes of amethyst buds
- This chance is now 2.5% rather than 3%
Miscellaneous Changes
On a Stick Transfer
- This change is a very technical one
- Rather than using carrots on sticks for our base items for right-click items such as the boomerang, their base items are now warped fungi on sticks
- This will make pigs less attracted to boomerangs and other right-click items
- However, this also has the side effect of making striders more attracted to these items, which is a bit more reasonable given their relative rarity compared to pigs
- These items cannot be used to ride a strider, and you will grind to a halt if you attempt to do so
Cartographers will now sell empty maps rather than named empty maps if the structure they’re trying to give you a map to cannot be found
Snails, coral drowned, and iceologers all obey specific biome tags for spawning conditions
Removals
Rings
Yes, you read that right, rings are getting removed.
They simply did not fit well with the rest of both vanilla and TCC’s content, and there are many many reasons behind this decision I will not go into here. What matters is the replacements to rings:
- Diamond rings (which increased health) have been replaced by fortitude potions
- Ender pearl rings (which acted as item magnets) have been replaced by the tangling pearl
- Amethyst rings (which made items glow on your death) have been replaced by the recovery compass rework
- All other rings have been removed entirely with no replacement
- Quartz (attack damage)
- Boring, simple stat boost upgrade, invalidated strength potions
- Prismarine crystal (attack speed)
- Boring, simple stat boost upgrade
- Emerald (increased saturation from foods)
- Way overpowered
- Lapis (increased experience from mobs)
- Way overpowered
- Echo shard (healing from mob kills)
- Underpowered for an echo shard
- Still considering a replacement for this ring variant
- Quartz (attack damage)
Jeweler
Removed this feature as rings were removed.
Geode Outpost
Removed this feature as rings were removed.
We’re currently in the process of looking over this structure again to find a better replacement with geomancers as an enemy still.
Jewelry Table
Removed this feature as rings were removed.
Geomancer Special Drops
Geomancers no longer drop budding amethyst
- This also encouraged abusing spawning behavior, and discouraged exploring to find a geode instead of simply killing geomancers to get a homemade one
Geomancers no longer drop echo shards when killed nearby sculk catalysts
- This feature encouraged abusing buggy geomancer spawning behavior to farm them
- Has been completely replaced with the new echo shard renewability method from sculk shriekers
Witch Trading
This feature was a little janky and nonsensical
Has been completely replaced with the wandering witch concept instead
The removal of this feature causes witch hats to lack a use
- This has been temporarily remedied by giving them diamond-level armor stats
- A long-term solution is being looked into
Silk Touch Daylight Detectors
You can no longer use silk touch to pick up daylight detectors inverted to detect moonlight
- This was simply an annoyance that contributed to inventory clog, as you can get inverted daylight detectors by right-clicking normal daylight detectors
Armor-Influenced Piglin Bartering
Piglins no longer look at the armor you’re wearing when deciding what loot you receive from bartering
- This feature was a unintuitive and the loot pools could be irritating
Download
This version is available on Modrinth.
Please follow the steps on the download page to properly install.