Here’s the first beta for the Wilderness bound port.

Figured I should release one of these before the full update comes out just in case there’s any bugs beta testers may find.

Additions

Better Bone Meal

Using bone meal on grass blocks can now yield bushes, red shrubs, and ferns in the relevant biomes.

Increased Carpet Yield

All carpet recipes now give 8 carpet instead of just 3. This was added to tie in with all the new wool features (wool stairs, wool slabs, cushions) to try and make your time building with wool a little less annoying.

This affects all types of carpet, including moss and pale moss carpet.

Pottable Red Shrub

You can now put red shrubs into flower pots

Changes

Archaeologist

Archaeologists trades have been changed to the following:

  • Clay Balls -> Emerald
  • Emerald -> Decorated pot
  • Copper Ingots -> Emerald
  • Emerald -> Sand, gravel, or red sand
  • Emeralds -> Enchanted brush
  • Feathers -> Emerald
  • Emerald -> Any color concrete powder
  • Emeralds -> Enchanted diamond shovel
  • Emeralds -> Explorer map

This makes it so the master level trade has 2 options (shovel/map) in case the map is unable to find an archaeology structure nearby.

Boomerang

Boomerangs can now be used as furnace fuel.

Boomerangs can also now break poplar saplings, red shrubs, and other blocks from Wilderness Bound.

Diluted Potions

Diluted potions are now brewed with amethyst shards instead of amethyst dust, as amethyst dust has been removed.

Hmm, perhaps there could be an echo shard potion type in the future…

Blind Rage Potion

Blind rage potions are now crafted with sculk shriekers as sightless eyes have been removed.

Their color has also been changed from a yellowish gray to a blue-green sculk color.

Wandering Trader Rework

Wandering traders can now trade poplar saplings and mushrooms of any kind

Miscellaneous Changes

All relevant food/plant items from Myriad are now compostable. (Apple pies, frostbloom, gobblerift, etc.)

All explorer maps found in various places (cartographer, archaeologist) now have new textures.

All explorer maps that generate in loot or trades will always have a proper destination instead of sometimes failing and resulting in a map with a custom name.

For technical changes, the pottery table can now accept custom pottery sherds with the proper components, and decorated pots no longer drop their sherds when broken in creative mode.

Removals

Sightless Eye

Sightless eyes have been removed and replaced with sculk shriekers for use in blind rage potions.

Glow Lichen Zombie

Glow lichen zombies have been removed as they were quite bland compared to all other zombie variants. They didn’t have any special outfits or interesting mechanics… they only served to be a delivery method for sightless eyes, which have also been removed.

Amethyst Dust

Amethyst dust has been removed and replaced with amethyst shards.

This feature was basically a holdover from the ring era. It only served as an ingredient for diluted potions.

Fixes

  • #310: Baby variant zombies’ overlays no longer line up properly

  • #313: Husks do not drop rabbit feet when killed while riding a camel husk

  • #314: Boomerangs bounce off of melon and pumpkin stems instead of flying through them

  • #315: The surface portion of creaking crypts can spawn with improper waterlogging

Download

This version is available on Modrinth.

Please follow the steps on the download page to properly install.