Many years ago, before the echoing hourglass, I took it upon myself to make nearly every single sherd & trim renewable when 1.20 released.

However, this quickly became very awkward… many of the resulting loot tables were awful.

History

1.4.0X

All the strange renewability features introduced in previous versions for trims and sherds have been removed.

These have been mostly replaced with the echoing hourglass.

The full list:

  • Ender dragon dropping eye trim 1/3rd of the time
    • There is no replacement for this feature yet. The eye trim remains non-renewable.
  • Husks dropping suspicious sand
  • Fishing up coast armor trims and sherds
  • Wither dropping netherite upgrade template
  • Guardians dropping prismarine sherds
  • Wandering witches trading crop nether brick pottery sherds
  • Evokers dropping vex armor trims
  • Swift sneak books being fished up in the deep dark
    • Swift sneak is still renewable via ancient city archaeology and the echoing hourglass
  • Cursed crowns being fished up in jungle temples
    • The cursed crown is still renewable via badlands temple archaeology and the echoing hourglass
  • Archaeologists giving friend pottery sherds and sniffer eggs for their hero of the village gift
  • Geomancers dropping trail ruins pottery sherds
1.3.3*

Coast armor trims can now only be fished up above shipwrecks, rather than all the time anywhere

  • This should reduce the absurd amount of these you can get by just fishing for an hour or so, while still maintaining renewability
1.3.0+

Prismarine sherds now drop 5% of the time from guardians for renewability

1.2.1*

Rather than drowned spawning randomly holding a pottery sherd from ocean ruins, you can now fish up ocean ruin pottery sherds by fishing above the respective ocean ruin

  • If you fish above a cold ocean ruin, you can get the “blade”, “explorer”, “mourner”, and “plenty” pottery sherds.
  • If you fish above a warm ocean ruin, you can get the “angler”, “shelter”, and “snort” pottery sherds.
  • This only works if the block you are fishing in is directly above the structure by at most 20 blocks

This change was made to make the process of obtaining these sherds renewably less irritating. Drowned simply do not spawn consistently enough.

1.2.0+

Pottery Sherd Renewability

  • Since you can imprint pottery sherds with the patterns of other sherds using the pottery table, you can now effectively mass-produce pottery sherds from one sherd using the single “friend” pottery sherd traded from the archaeologist
  • However, you still need to find the first “seed” sherd to start mass-producing from, which is where these features come into play:
    • Geomancers now drop 1-2 pottery sherds found in trail ruins
    • Drowned now rarely spawn holding a pottery sherd found in ocean ruins
    • Husks now rarely drop suspicious sand that may contain a pottery sherd from the desert well or temple
    • Piglins now rarely barter suspicious gravel that can contain a nether pottery sherd instead of normal gravel
    • These small features allow you to renewably find “seed” pottery sherds and begin to make lots of pots

Smithing Template Renewability

  • While you can duplicate the new smithing templates, they were still non-renewable and can only be found in chests or by killing non-renewable mobs.
  • To make life a bit more convenient for everyone without structures nearby, I decided to make many of the new smithing templates renewable in one way or another.
  • Armor Trim Smithing Templates:
    • Coast: Can be fished up rarely as treasure
    • Dune: Found in suspicious sand rarely dropped by husks
    • Eye: Dropped by the ender dragon 1/3rd of the time
    • Snout: Rarely found in suspicious gravel bartered from piglins
    • Tide
      • I took a different direction with this one. Rather than making the armor trim renewable, I made the source renewable.
      • Elder guardians (which drop tide trims) are now renewable (see section on this below)
    • Vex: Dropped by evokers inside mansions 1/3rd of the time
    • Trail Ruin Trims: Traded by the archaeologist
    • Wild, Rib, Spire: Not renewable YET. We have plans.
    • Ward, Silence: Not renewable
      • The two ancient city armor trims are not renewable to maintain their spot as a valuable ancient city reward
      • Definitely not this way because we couldn’t think of a good way to renew them other than killing the warden (which is a nono)
  • Netherite Upgrade Smithing Template:
    • Now dropped by the wither
    • This allows you to take a different (albeit harder) progression route if you can’t seem to find a bastion
1.1.0Beta 4+

Swift sneak books can now be fished up in the deep dark