Geomancers are very strange and terrifying illagers that only spawn in the deepslate layer of the caves. They summon magical pillars to trap and explode you, which can be quite a dangerous combo.

They drop amethyst shards and amethyst dust.

They also drop the “Crystalline” armor trim 1/8th of the time if the armor trim addon is installed.

A geomancer standing in a geode

Look at those tattered clothes and ratty beard… he’s been down in the caves a while.

History

1.5.0*
  • All TCC mobs now have new, smoother animations
  • This took eons to do, and relies on the new 1.21.4 composite model system
  • Enchanters and Iceologers also have capes due to this change
1.3.0*

Iceologers and geomancers should have a harder time seeing you through walls now

1.1.1*

Updated geomancer pillars to using /damage, causing the following changes:

  • You can now block geomancer pillar explosions with a shield
  • Geomancers will now attack villagers, iron golems, and any mobs that happen to attack them
  • Mobs hit accidentally by geomancer pillarsa will now attack said geomancer
  • Blast protection protects you from geomancer pillars
1.1.0Beta 4*

Geomancers no longer drop echo shards when killed nearby sculk catalysts

  • This feature encouraged abusing buggy geomancer spawning behavior to farm them
  • Has been completely replaced with the new echo shard renewability method from sculk shriekers

Geomancers no longer drop budding amethyst

  • This also encouraged abusing spawning behavior, and discouraged exploring to find a geode instead of simply killing geomancers to get a homemade one

Now drop:

  • 5-10 amethyst shards
  • 1 amethyst dust (more with looting)
  • 5-7 raw copper, raw iron, or raw gold
  • These loot changes should give you more of a reason to fight them rather than running away, as amethyst dust is much less valuable now

Geomancers’ spawning has been optimized

The explosive geomancer pillar’s texture has been updated

Beta 4-

Geomancers no longer drop budding amethyst

  • This also encouraged abusing spawning behavior, and discouraged exploring to find a geode instead of simply killing geomancers to get a homemade one

Geomancers no longer drop echo shards when killed nearby sculk catalysts

  • This feature encouraged abusing buggy geomancer spawning behavior to farm them
  • Has been completely replaced with the new echo shard renewability method from sculk shriekers
Beta 3*

The geomancer pillar textures have been updated

Beta 3*

Geomancers and iceologers can no longer see through glass, doors, or similar transparent blocks

Beta 1+

Echo shards now drop from geomancers killed nearby a sculk catalyst, instead of their usual amethyst shard drop, making echo shards renewable

Geomancers drop budding amethyst 2.5% of the time

Beta 1-

Geomancers no longer drop deepslate

1.0.1*

Geomancer pillars now flash before exploding

Amethyst dust now drops 100% of the time from geomancers in stacks of 1-2, and is affected by looting