Rings were items that gave various buffs when held in your offhand.
They were made using amethyst dust, gemstones, etc. in the jewelery table.
They were removed and replaced with many other better-designed features.
History
| 1.1.0 | Beta 4 | X | Yes, you read that right, rings are getting removed. They simply did not fit well with the rest of both vanilla and TCC’s content, and there are many many reasons behind this decision I will not go into here. What matters is the replacements to rings:
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|---|---|---|---|
| Beta 3 | * | Ring durabilities have been increased
Ring amethyst dust costs have been decreased
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| Beta 2 | + | A new ring type, created by putting an echo shard in a jewelry table When you kill a mob while wearing this ring, said mob will drop no experience, and instead heal you
If the ring is iron or gold, you are healed for half a heart per kill If the ring is netherite, you are healed for a full heart per kill | |
| Beta 1 | * | Diamond rings now give +2 and +4 hearts, rather than +1 and +2
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| 1.0.0 | Release | * | Emerald rings now give bonus saturation when eating food, instead of bonus loot when killing mobs Netherite rings now give knockback resistance when in your offhand, similarly to other netherite items
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| Release | - | Gemstone Items
Base Ring Items
Pristine Rings
Potion-soaked rings
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| 0.5.0 | Beta 7 | + | New Villager Ring Trades Added new trades to the mason and toolsmith
Removed their “cycling” trades, since they were unintuitive and inconsistent with vanilla gameplay |
| Beta 4 | + | Ring Additions Amethyst Gemstone
Goats are now affected by the emerald ring There’s a cool noise that’s made when you make a pristine gemstone in a jewelry table. Thanks, Elli. | |
| Beta 3 | * | Tons and tons of texture changes. Dyed bundles, frostblooms, frostbloom petals, gobblerifts, sweet berry muffins, swordfish, jewelry tables, enchanters, iceologers, cakes, bat wings, lockets of learning, peculiar berries, rings, smoldering seekers, teacups, and rotten porkchops. Basically anything that looked kinda iffy last version. They’ve all been fixed up. Frostblooms are my particular favorite this version, they’ve definitely got quite the glow-up. Especially the petals, too! | |
| 0.4.0 | Release | + | A new overlay for pristine gemstones |
| Release | * | Iron and golden rings are now unstackable
Balanced the bonuses given by quartz and prismarine crystal rings from 15/30% to 10/20% | |
| 0.3.2 | Release | * | Gemstones can now be crafted within the actual interface of the stonecutter, rather than being drop-crafted on top of it |
| Release | - | Removed vanilla recipes that were changed to use iron rings (Shield, Tripwire Hook, etc; they interfered with compatibility with other datapacks, and confused players) | |
| 0.3.1 | * | Made the gemstone creation process a lot less rage-inducing Golden rings fished up in desert biomes now have a lapis gemstone attached, with a very slim chance of a pristine cut | |
| 0.3.0 | + | Masons will now trade gemstones Toolsmiths will now trade iron rings with gems Added gemstones, which can be made by dropping a crystalline item (Diamond, Emerald, Ender Pearl, Lapis, Obsidian, Prismarine Crystal, Quartz) onto a stonecutter and waiting a little bit.
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| 0.2.0 | Release | + | Golden Rings (with charms and potion-soaking) The potions have slightly shorter durations but longer durabilities. Or maybe it’s the other way around? I forget. |
| Release | * | Shields now require iron rings to craft | |
| 0.1.0 | Release | + | A new item which replaces all old ring variants, which can be both charmed, and tipped with potion effects. Potion-soaked rings will give you a short duration of their effect on right-click in the offhand. Charmed rings will give you small buffs, or debuffs if they are hexed. Iron rings are crafted from 8 iron nuggets in a ring formation, and can be used to craft chain armor, tripwire hooks, and saddles. They can also be fished up either charmed or not. |
| Release | - | Removed the old ring system, replaced with the new iron rings. | |
| the-dark-times | + | History on this feature is unclear. It was implemented some time before 0.1.0 and has been marked as such. | |