Rings were items that gave various buffs when held in your offhand.

They were made using amethyst dust, gemstones, etc. in the jewelery table.

They were removed and replaced with many other better-designed features.

History

1.1.0Beta 4X

Yes, you read that right, rings are getting removed.

They simply did not fit well with the rest of both vanilla and TCC’s content, and there are many many reasons behind this decision I will not go into here. What matters is the replacements to rings:

  • Diamond rings (which increased health) have been replaced by fortitude potions
  • Ender pearl rings (which acted as item magnets) have been replaced by the tangling pearl
  • Amethyst rings (which made items glow on your death) have been replaced by the recovery compass rework
  • All other rings have been removed entirely with no replacement
    • Quartz (attack damage)
      • Boring, simple stat boost upgrade, invalidated strength potions
    • Prismarine crystal (attack speed)
      • Boring, simple stat boost upgrade
    • Emerald (increased saturation from foods)
      • Way overpowered
    • Lapis (increased experience from mobs)
      • Way overpowered
    • Echo shard (healing from mob kills)
      • Underpowered for an echo shard
      • Still considering a replacement for this ring variant
Beta 3*

Ring durabilities have been increased

  • Gold: 50 durability to 100 durability
  • Iron: 100 durability to 250 durability
  • Netherite: 175 durability to 550 durability

Ring amethyst dust costs have been decreased

  • Iron: 3 dust to 2 dust
  • Netherite: 5 dust to 3 dust
Beta 2+

A new ring type, created by putting an echo shard in a jewelry table

When you kill a mob while wearing this ring, said mob will drop no experience, and instead heal you

  • This effect does not go into effect if you are at full health

If the ring is iron or gold, you are healed for half a heart per kill

If the ring is netherite, you are healed for a full heart per kill

Beta 1*

Diamond rings now give +2 and +4 hearts, rather than +1 and +2

  • Hopefully this brings them more in line with the other rings!
1.0.0Release*

Emerald rings now give bonus saturation when eating food, instead of bonus loot when killing mobs

Netherite rings now give knockback resistance when in your offhand, similarly to other netherite items

  • The obsidian gemstone has been removed due to this change
Release-

Gemstone Items

  • These were the gemstones you created by putting gems into stonecutters. They simply served no purpose aside from being another annoying step in crafting.
  • Replaced with using gems directly in the jewelry table

Base Ring Items

  • Don’t worry, I’m not talking about rings themselves. Just the rings without gemstones on them. Again, they served no purpose aside from annoyance.
  • Replaced with using ingots directly in the jewelry table

Pristine Rings

  • These were a bit annoying to make, requiring 20 amethyst dust. Additionally, once you had the 20 amethyst dust in the table, you couldn’t not make a pristine ring and use all 20 dust. Very irritating.
  • Replaced with netherite rings giving the double boost to ring attributes

Potion-soaked rings

  • These were very annoying to deal with when carrying around a ring in your offhand for the attribute. You would sometimes accidentally activate them, causing you to waste valuable potion durability.
  • Replaced with the much more organic and sensible diluted potions
0.5.0Beta 7+

New Villager Ring Trades

Added new trades to the mason and toolsmith

  • The mason will now give you a random gemstone in exchange for emeralds
  • The mason will also give you emeralds for raw gemstone ingredients (prismarine crystals, obsidian shards, amethyst shards)
  • The toolsmith now trades enchanted golden/iron rings
  • The toolsmith will also buy 4-5 amethyst dust for 1 emerald

Removed their “cycling” trades, since they were unintuitive and inconsistent with vanilla gameplay

Beta 4+

Ring Additions

Amethyst Gemstone

  • Made by putting amethyst shards in a stonecutter
  • Applies the “Item Preservation” custom attribute when on a ring in your offhand
    • This attribute increases the time it takes for your items to despawn
      • It increases the timer from 5 minutes to 7.5 normally, and 5 to 10 when pristine
    • It also causes items you drop to glow
    • All of the above behavior applies to items dropped when you die
  • When you die with multiple items, the durability taken is equal to the items it causes to glow
  • Dropping an item normally takes one durability from the ring

Goats are now affected by the emerald ring

There’s a cool noise that’s made when you make a pristine gemstone in a jewelry table. Thanks, Elli.

Beta 3*

Tons and tons of texture changes. Dyed bundles, frostblooms, frostbloom petals, gobblerifts, sweet berry muffins, swordfish, jewelry tables, enchanters, iceologers, cakes, bat wings, lockets of learning, peculiar berries, rings, smoldering seekers, teacups, and rotten porkchops. Basically anything that looked kinda iffy last version. They’ve all been fixed up. Frostblooms are my particular favorite this version, they’ve definitely got quite the glow-up. Especially the petals, too!

0.4.0Release+

A new overlay for pristine gemstones

Release*

Iron and golden rings are now unstackable

  • The ring code has also been heavily tweaked, allowing easy implementation of third-party rings and gemstones.

Balanced the bonuses given by quartz and prismarine crystal rings from 15/30% to 10/20%

0.3.2Release*

Gemstones can now be crafted within the actual interface of the stonecutter, rather than being drop-crafted on top of it

Release-

Removed vanilla recipes that were changed to use iron rings (Shield, Tripwire Hook, etc; they interfered with compatibility with other datapacks, and confused players)

0.3.1*

Made the gemstone creation process a lot less rage-inducing

Golden rings fished up in desert biomes now have a lapis gemstone attached, with a very slim chance of a pristine cut

0.3.0+

Masons will now trade gemstones

Toolsmiths will now trade iron rings with gems

Added gemstones, which can be made by dropping a crystalline item (Diamond, Emerald, Ender Pearl, Lapis, Obsidian, Prismarine Crystal, Quartz) onto a stonecutter and waiting a little bit.

  • Each gemstone gives a specific attribute, which are listed on their respective feature pages.
0.2.0Release+

Golden Rings (with charms and potion-soaking)

The potions have slightly shorter durations but longer durabilities. Or maybe it’s the other way around? I forget.

Release*

Shields now require iron rings to craft

0.1.0Release+

A new item which replaces all old ring variants, which can be both charmed, and tipped with potion effects. Potion-soaked rings will give you a short duration of their effect on right-click in the offhand. Charmed rings will give you small buffs, or debuffs if they are hexed. Iron rings are crafted from 8 iron nuggets in a ring formation, and can be used to craft chain armor, tripwire hooks, and saddles. They can also be fished up either charmed or not.

Release-

Removed the old ring system, replaced with the new iron rings.

the-dark-times+

History on this feature is unclear. It was implemented some time before 0.1.0 and has been marked as such.