Wandering traders have now been completely reworked. They now have the following eight trades:

  1. Water bucket, milk bucket, hay, four baked potatoes, or water bottle for one emerald

  2. One emerald for one seed (potato, carrot, pumpkin seed, melon seed, beetroot seed, and sweet berries)

  3. One emerald for any flower except wither roses

  4. One emerald for a sapling of any wood type

  5. Two emeralds for cave-ish biome items (Spore blossoms, moss, dripleaf, dripstone, glow berries, rooted dirt, pale moss, sulfur spikes)

  6. Three emeralds for warm biome items (cactus, dead bushes, lily pads, vines, bamboo, cocoa beans)

  7. Four emeralds for ocean items (Coral plants, sea pickles, kelp, nautilus shells, turtle eggs)

  8. Five emeralds for a bucketed mob (snail, axolotl, fish, tadpole, sulfur cube) All trades have four uses except the bucketed mob trade.

History

1.6.3Beta 1*

The reworked wandering trader can now sell sulfur spikes and sulfur cube buckets.

1.5.0*

The reworked wandering trader now sells pale oak saplings, pale moss, pale hanging moss, and eyeblossoms

1.4.0*

Wandering traders’ desert and jungle/swamp trade pools have been merged into one “warm biome” trade pool, as the desert pool only had cactus and dead bushes

Wandering traders will now only sell one bucketed mob at a time, rather than up to 4, making it more challenging to make a full farm off of one single trader trade

1.3.2*

Wandering traders now sell all variants of snail and axolotl

1.3.0Release+

Wandering traders will now buy items, similarly to the trade rebalance experiment

Release-

These chests were difficult to check, and required the llama to have the “Tame” tag, which made their despawning methods very messy.

Without this, your worlds should be much less clogged with llamas.

1.2.1+

Wandering traders will now trade 8 random flowers for an emerald

  • This is skewed towards trading 2-tall flowers or pink petals, giving them a higher chance of appearing than common 1-high flowers
1.2.0*

Wandering traders no longer sell sand due to the new archaeologist trade

Wandering traders can now sell turtle eggs

1.1.0Beta 4*

Wandering traders now trade kelp instead of swordfish

Beta 3+

Instead of appending new trades to the end of the wandering trader’s trades, I decided that it was time to completely wipe the terrible old trades.

Now, wandering traders will have the seven following trades:

  • One emerald for a random seed (Melon seeds, potato, carrot, pumpkin seeds, etc.)
    • This does not include wheat seeds
  • Two emeralds for a random sapling
  • Two emeralds for a random cave item (Small dripleaf, glow berries, dripstone, moss, etc.)
  • Two emeralds for a random desert item (Red sand, cactus, dead bushes, etc.)
  • Three emeralds for a random jungle item (Bamboo, cocoa, etc.)
  • Four emeralds for a random ocean item (Nautilus shell, coral, sea pickles, etc.)
  • Five emeralds for a random bucketed mob (Pufferfish, snail, tadpole, axolotl, etc.)

Additionally, trader llamas now spawn with chests that have a couple emeralds and bits of food so you can buy some items off the trader and get some food even if you don’t need or want anything from him.

Beta 1*

Wandering traders no longer trade snail mucus, they now only trade snail buckets

1.0.0+

Wandering traders trade mycelium, spore blossoms, and amethyst dust